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Jak 3 jak 3 ps2 jak 3
Jak 3 jak 3 ps2 jak 3











The other playable vehicle that we played was a much burlier car that could shoot in all directions and do tricks. This is right for sand dunes, but we were assured that the final controls would be more user-friendly than accurate. The build that we played featured realistic physics, but this led to a control scheme that felt a little sloppy as turns were harder and spin-outs were a little easy to pull off. As for how the cars felt to dive, they were a little squirrelly when we played, but that's sure to change. By completing more missions, more of the cars become available and can be picked out from the garage in Spartus whenever Jak needs to go for a spin.

JAK 3 JAK 3 PS2 JAK 3 DRIVER

There's no possibility of just pulling out a driver and joyriding like before. Unlike Jak II, all of the vehicles in Jak 3 need to be earned. The only problem is that other marauders are outside too and they're not looking to make it any easier on Jak and they're certainly not going to part with their more powerful cars either. Worse than a sandstorm that makes it hard to see, these winds are strong enough to rip flesh from bone and provide an incentive to get back inside. One mission sends Jak out into the wasteland to gather a bunch of scattered items before time runs out and the fierce winds return. We were able to pay a couple of these driving levels and they were a blast to play with plenty of jumps and shooting going on. For the first time, Jak will be able to drive around in dune buggies with four-wheel drive rather than the hovercrafts of the big city. To get around his space are some new vehicles. Where Jak II was primarily confined to the city walls, the new wasteland is four to five times as big in size and there's no traffic to deal with. What is a tragic turn of events for Jak and Daxter is a breath of fresh air for the series. Jak will eventually return to Haven City, but it will be radically altered thanks to the fighting that's been going on. This becomes the new hub for most of Jak 3. Left in the middle of absolutely nowhere with nobody but Daxter and Pecker to keep him company, life looks pretty bleak until some wasteland survivalists, the marauders, find them and bring them to their own town, Spartus. In a mad power struggle after the ending of Jak II, warring factions tore the city apart and Jak is punished for his role in the events. One of the reasons for Jak's new look is that he's been banished to the wasteland, the vast barren reaches beyond Haven City's walls. Where the original Jak and Daxter: The Precursor Legacy featured a young clean-shaven Jak and Jak II had Jak looking a little rougher with a goatee, expect an even more grizzled look for the third installment. As the story progresses and time passes, Jak will also be growing up. There is still a possibility of future games with Jak and Daxter, however, but this will close out the current story arc. More than just concluding Rubin's stay with Naughty Dog, Jak 3 will also close out a storyline that has always been intended as a trilogy. We recently had a chance to play through a few of the levels down at Naughty Dog headquarters in Santa Monica and we saw a work in progress that is sure to be an incredible recent addition to Rubin's resume. So what's the good news here? As his final job at Naughty Dog he's helping to make sure that Jak 3 will be one of the best platformers around his holiday season. After helping to bring both Crash Bandicoot and the duo of Jak and Daxter to life on the PS One and PS2, he's calling it quits. It was a sad day when it was announced that Jason Rubin would be leaving Naughty Dog for an uncertain future.











Jak 3 jak 3 ps2 jak 3